All current software, firmware, and drivers for the Surface Pro 3; including optional WinTab drivers. Links to drivers for other Surface devices are in the Details section below. Or any other way to verify USB devices on a remote system. Thursday, February 17, 2011 3:12 PM. Answers text/html 2/18/2011 3:14:11 PM Andre.Ziegler 1.
- Drivers Visual Productions Usb Devices 3.0
- Drivers Visual Productions Usb Devices Wireless
- Drivers Visual Productions Usb Devices Windows 10
Drivers Visual Productions Usb Devices 3.0
- Fix USB Drivers using Device manager. View our post on fixing USB Driver issues in Windows 8. Go to Menu Run; Type device manager in the text box; Select Device Manager; Find Universal Serial Bus controllers and expand the list; Right-click Unknown Device; Select Properties from the context-sensitive menu; Select Drivers; Click Update Driver.
- Improvements and fixes. This update includes a fix for an incorrect device driver (“Microsoft – WPD – 2/22/2016 12:00:00 AM - 5.2.5326.4762”) that was released by a third-party on March 8, 2017 that affected a small group of users with USB connected phones or other media devices that rely on Media Transfer Protocol (MTP).
USB3 Vision camera SDK
Active USB is a universal USB3 Vision Driver and hardware-independent SDK designed to provide developers with a rapid access to USB3 Vision digital cameras. With ActiveUSB your application does not have to rely on a specific camera model - any USB3 Vision compliant camera will work with it out-of-the-box in any popular development environment, including C++, C#, VB.NET, Visual Basic (VB6), Delphi, PowerBuilder, Java, Matlab, Python, Ruby, QT, OpenCV, LabView, Euresys, GE Fanuc, WinCC Flexible, Indusoft Studio, and more.Video Acquisition
- Acquire video from one or several USB3 Vision cameras
- Select among multiple U3V sources
- Use hardware and software trigger modes to acquire individual frames
- Get an instant access to pixel values and pixel arrays in raw and interpolated frames
- Retrieve individual color planes from color images
- Obtain timestamp information for each individual frame
- Retrieve chunk data appended to each image in the chunk mode
Camera Control
- Utilize built-in multi-panel dialog for a comprehensive GUI control over available camera features
- Set the desired video format, frame rate, exposure time, gain, black level, white balance
- Select the desired size and position of the scan area
- Perform programmatic control over all GenICam features exposed by connected devices
- Control non-standard features by direct access to camera registers
- Receive message events from U3V cameras in real time
- Broadcast action commands to multiple devices (compatible with IEEE-1588 Time Precision Protocol
- Save camera settings into a specified file and reload them on demand
- Transfer data to and from files hosted on the camera
Video Display
- Utilize our built-in video window for a high-performance live display
- Perform automatic color interpolation of raw Bayer, JPEG and H.264 steams into RGB video
- Use our patented anti-tearing and monitor synchronization technology to eliminate display artifacts
- Flip, rotate, scroll and zoom live video, initiate the full screen mode
- Choose among several palettes for pseudo-color display of monochrome and thermal images
- Import live video into PictureBox objects
- Overlay multi-colored graphics and text with adjustable transparency over live video
Video Recording
- Save images into RAW, BMP, TIF, JPEG, DPX and FITS files and reload them on demand
- Perform high-speed recording into memory sequences and play them back on demand
- Perform real-time recording into image file series and AVI files of unlimited size
- Adjust compression settings and time-lapse interval for video capture
- Use our proprietary loseless codec for a 16-bit compressed AVI recording
- Play back AVI files and memory sequences at adjustable speed, step and direction
- Utilize our integrated web-streamer to send live video to remote mobile devices
Image Processing
- Apply real-time running average and integration to video frames
- Implement built-in background (dark and flat field) correction
- Automatically identify hot pixels and eliminate them from incoming images
- Perform real-time histogram and statistical analysis over a selected color component
- Built-in LUT (lookup table), software brightness, contrast and WB control
- User-defined pre- and post-processing of video frames
- Real-time lens distortion correction (barrel and pincushion)
- Integrated barcode decoder (UPC-A, UPC-E, EAN-8, Code 128, Code 39, Interleaved 2/5, QR Code, DataMatrix)
Add-ons
- Configure your cameras and USB 3.0 layer settings by running UcamConfig tool
- Evaluate the performance and functionality of your cameras with UcamViewer application
- Reduce the CPU load and latency by utilizing an included C3 tool
- Interface to third party imaging applications through the included TWAIN driver
- DirectShow Video Capture (WDM) interface to third-party video-recording applications
New!
- Cross-platform U3VAPI library compatible with Linux x86 and ARM systems.
- Integrated web streamer/transcoder for RTSP transmission to remote devices
- Built-in U3V to H.264 video transcoder
- Ability to record images in the DPX format
- Real-time lens distortion correction (barrel and pincushion
- Substantial performance increase due to multi-core and SSE code optimization
Drivers Visual Productions Usb Devices Wireless
Ability to run multiple copies of ActiveUSB in one application guarantees independent adjustment and seamless parallel acquisition from multiple USB3 Vision cameras in both the design and run-time modes, under various 32- and 64-bit Windows platforms.
ActiveUSB setup includes extensive documentation and numerous source code samples in various programming environments demonstrating live video capture, image processing and analysis, storing acquired images in different formats, full control over camera settings, and many more.
Excellent performance, industry-proven robustness, broad functionality, flexible licensing options and diligent technical support make ActiveUSB one of the best camera SDKs in its class.
In this topic you'll use the USB Kernel-Mode Driver template provided with Microsoft Visual Studio Professional 2019 to write a simple kernel-mode driver framework (KMDF)-based client driver. After building and installing the client driver, you'll view the client driver in Device Manager and view the driver output in a debugger.
For an explanation about the source code generated by the template, see Understanding the KMDF template code for a USB client driver.
Prerequisites
For developing, debugging, and installing a kernel-mode driver, you need two computers:
- A host computer running Windows 7 or a later version of the Windows operating system. The host computer is your development environment, where you write and debug your driver.
- A target computer running Windows Vista or a later version of Windows. The target computer has the kernel-mode driver that you want to debug.
Before you begin, make sure that you meet the following requirements:
Software requirements
- Your host computer hosts your development environment and has Visual Studio Professional 2019.
- Your host computer has the latest Windows Driver Kit (WDK) for Windows 8. The kit include headers, libraries, tools, documentation, and the debugging tools required to develop, build, and debug a KMDF driver. To get the latest version of the WDK, see Download the Windows Driver Kit (WDK).
- Your host computer has the latest version of debugging tools for Windows. You can get the latest version from the WDK or you can Download and Install Debugging Tools for Windows.
- Your target computer is running Windows Vista or a later version of Windows.
- Your host and target computers are configured for kernel debugging. For more information, see Setting Up a Network Connection in Visual Studio.
Hardware requirements
Get a USB device for which you will be writing the client driver. In most cases, you are provided with a USB device and its hardware specification. The specification describes device capabilities and the supported vendor commands. Use the specification to determine the functionality of the USB driver and the related design decisions.
If you are new to USB driver development, use the OSR USB FX2 learning kit to study USB samples included with the WDK. You can get the learning kit from OSR Online. It contains the USB FX2 device and all the required hardware specifications to implement a client driver.
You can also get a Microsoft USB Test Tool (MUTT) devices. MUTT hardware can be purchased from JJG Technologies. The device does not have installed firmware installed. To install firmware, download the MUTT software package from this Web site and run MUTTUtil.exe. For more information, see the documentation included with the package.
Recommended reading
- Developing Drivers with Windows Driver Foundation, written by Penny Orwick and Guy Smith. For more information, see Developing Drivers with WDF.
Instructions
Step 1: Generate the KMDF driver code by using the Visual Studio Professional 2019 USB driver template
For instructions about generating KMDF driver code, see the steps in Writing a KMDF driver based on a template.
Drivers Visual Productions Usb Devices Windows 10
For USB-specific code, select the following options in Visual Studio Professional 2019
- In the New Project dialog box, in the search box at the top, type USB.
- In the middle pane, select Kernel Mode Driver, USB (KMDF).
- Select Next.
- Enter a project name, choose a save location, and select Create.
The following screen shots show the New Project dialog box for the USB Kernel-Mode Driver template.
This topic assumes that the name of the Visual Studio project is 'MyUSBDriver_'. It contains the following files:
Files | Description |
---|---|
Public.h | Provides common declarations shared by the client driver and user applications that communicate with the USB device. |
<Project name>.inf | Contains information required to install the client driver on the target computer. |
Trace.h | Declares tracing functions and macros. |
Driver.h; Driver.c | Declares and defines driver entry points and event callback routines. |
Device.h; Device.c | Declares and defines event callback routine for the prepare-hardware event. |
Queue.h; Queue.c | Declares and defines an event callback routine for the event raised by the framework's queue object. |
Step 2: Modify the INF file to add information about your device
Before you build the driver, you must modify the template INF file with information about your device, specifically the hardware ID string.
In Solution Explorer, under Driver Files, double-click the INF file.
In the INF file you can provide information such as the manufacturer and provider name, the device setup class, and so on. One piece of information that you must provide is the hardware identifier of your device.
To provide the hardware ID string:
Attach your USB device to your host computer and let Windows enumerate the device.
Open Device Manager and open properties for your device.
On the Details tab, select Hardward Ids under Property.
The hardware ID for the device is displayed in the list box. Select and hold (or right-click) and copy the hardware ID string.
Replace USBVID_vvvv&PID_pppp in the following line with your hardware ID string.
[Standard.NT$ARCH$] %MyUSBDriver_.DeviceDesc%=MyUSBDriver__Device, USBVID_vvvv&PID_pppp
Step 3: Build the USB client driver code
To build your driver
- Open the driver project or solution in Visual Studio Professional 2019
- Select and hold (or right-click) the solution in the Solution Explorer and select Configuration Manager.
- From the Configuration Manager, select the Active Solution Configuration (for example, Windows 8 Debug or Windows 8 Release) and the Active Solution Platform (for example, Win32) that correspond to the type of build you're interested in.
- From the Build menu, select Build Solution.
For more information, see Building a Driver.
Step 4: Configure a computer for testing and debugging
To test and debug a driver, you run the debugger on the host computer and the driver on the target computer. So far, you have used Visual Studio on the host computer to build a driver. Next you need to configure a target computer. To configure a target computer, follow the instructions in Provision a computer for driver deployment and testing.
Step 5: Enable tracing for kernel debugging
The template code contains several trace messages (TraceEvents) that can help you track function calls. All functions in the source code contain trace messages that mark the entry and exit of a routine. For errors, the trace message contains the error code and a meaningful string. Because WPP tracing is enabled for your driver project, the PDB symbol file created during the build process contains trace message formatting instructions. If you configure the host and target computers for WPP tracing, your driver can send trace messages to a file or the debugger.
To configure your host computer for WPP tracing
Create trace message format (TMF) files by extracting trace message formatting instructions from the PDB symbol file.
You can use Tracepdb.exe to create TMF files. The tool is located in the <install folder>Windows Kits8.0bin<architecture> folder of the WDK. The following command creates TMF files for the driver project.
tracepdb -f [PDBFiles] -p [TMFDirectory]
The -f option specifies the location and the name of the PDB symbol file. The -p option specifies the location for the TMF files that are created by Tracepdb. For more information, see Tracepdb Commands.
At the specified location you'll see three files (one per .c file in the project). They are given GUID file names.
In the debugger, type the following commands:
.load Wmitrace
Loads the Wmitrace.dll extension.
.chain
Verify that the debugger extension is loaded.
!wmitrace.searchpath +<TMF file location>
Add the location of the TMF files to the debugger extension's search path.
The output resembles this:
Trace Format search path is: 'C:Program Files (x86)Microsoft Visual Studio 14.0Common7IDE;c:driverstmf'
To configure your target computer for WPP tracing
Make sure you have the Tracelog tool on your target computer. The tool is located in the <install_folder>Windows Kits8.0Tools<arch> folder of the WDK. For more information, see Tracelog Command Syntax.
Open a Command Window and run as administrator.
Type the following command:
tracelog -start MyTrace -guid #c918ee71-68c7-4140-8f7d-c907abbcb05d -flag 0xFFFF -level 7-rt -kd
The command starts a trace session named MyTrace.
The guid argument specifies the GUID of the trace provider, which is the client driver. You can get the GUID from Trace.h in the Visual Studio Professional 2019 project. As another option, you can type the following command and specify the GUID in a .guid file. The file contains the GUID in hyphen format:
tracelog -start MyTrace -guid c:driversProvider.guid -flag 0xFFFF -level 7-rt -kd
You can stop the trace session by typing the following command:
tracelog -stop MyTrace
Step 6: Deploy the driver on the target computer
- In the Solution Explorer window, select and hold (or right-click) the <project name>Package , and choose Properties.
- In the left pane, navigate to Configuration Properties > Driver Install > Deployment.
- Check Enable deployment, and check Import into driver store.
- For Remote Computer Name, specify the name of the target computer.
- Select Install and Verify.
- Select Ok.
- On the Debug menu, choose Start Debugging, or press F5 on the keyboard.
Note Do not specify the hardware ID of your device under Hardware ID Driver Update. The hardware ID must be specified only in your driver's information (INF) file.
For more information about deploying the driver to the target system in Visual Studio Professional 2019, see Deploying a Driver to a Test Computer.
You can also manually install the driver on the target computer by using Device Manager. If you want to install the driver from a command prompt, these utilities are available:
This tool comes with the Windows. It is in WindowsSystem32. You can use this utility to add the driver to the driver store.
For more information, see PnPUtil Examples.
This tool comes with the WDK. You can use it to install and update drivers.
Step 7: View the driver in Device Manager
Enter the following command to open Device Manager:
devmgmt
Verify that Device Manager shows a node for the following node:
Samples
MyUSBDriver_Device
Step 8: View the output in the debugger
Visual Studio first displays progress in the Output window. Then it opens the Debugger Immediate Window. Verify that trace messages appear in the debugger on the host computer. The output should look like this, where 'MyUSBDriver_' is the name of the driver module:
Related topics
Understanding the KMDF template code for a USB client driver
Getting started with USB client driver development